Panagiotis D. Ritsos

MEng PhD Essex, FHEA

Lecturer in Computer Science

Visualization, Modelling and
Graphics (VMG) research group,

School of Computer Science,
Bangor University,
Dean Street, Bangor,
Gwynedd, UK, LL57 1UT

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IEEE CG&A journal paper invited in IEEE VIS2015

Our publication Visualization Beyond the Desktop - the next big thing was invited and presented in IEEE VIS2015 held in Chicago, IL. You can have a look at the accepted papers, news and updates from the conference at VIS2015.

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Abstract

Visualization is coming of age. With visual depictions being seamlessly integrated into documents, and data visualization techniques being used to understand increasingly large and complex datasets, the term “visualization”’ is becoming used in everyday conversations. But we are on a cusp; visualization researchers need to develop and adapt to today’s new devices and tomorrow’s technology. Today, people interact with visual depictions through a mouse. Tomorrow, they’ll be touching, swiping, grasping, feeling, hearing, smelling, and even tasting data. The next big thing is multisensory visualization that goes beyond the desktop.

Visualization processes between the computer and human. Data is mapped onto perceptual variables and presented through various technologies. This all occurs in a particular place—a space with context (for example, a classroom, laboratory, or means of transportation). Through perception we acquire meaning of the presented data and awareness of our context.
Figure 1: Visualization processes between the computer and human. Data is mapped onto perceptual variables and presented through various technologies. This all occurs in a particular place—a space with context (for example, a classroom, laboratory, or means of transportation). Through perception we acquire meaning of the presented data and awareness of our context. [PNG, PDF]

Reference

  • J. C. Roberts, P. D. Ritsos, S. K. Badam, D. Brodbeck, J. Kennedy, and N. Elmqvist, “Visualization Beyond the Desktop - the next big thing,” IEEE Computer Graphics and Applications, vol. 34, no. 6, pp. 26–34, Nov. 2014.