Wizualization: A ’Hard Magic’ Visualization System for Immersive and Ubiquitous Analytics

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Abstract

What if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce Wizualization, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or Arcane Focuses) infrastructure for signalling and view control (Weave), a code notebook (SpellBook), and a grammar of graphics for XR (Optomancy). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space.

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Citation

A. Batch, P. W. S. Butcher, P. D. Ritsos, and N. Elmqvist, “Wizualization: A ’Hard Magic’ Visualization System for Immersive and Ubiquitous Analytics,” IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 1, pp. 507–517, 2024.  doi:10.1109/TVCG.2023.3326580
Presented at IEEE VIS 2023

Bibtex

@article{Batch-et-al-TVCG-2024,
  title = {{Wizualization: A 'Hard Magic' Visualization System for Immersive and Ubiquitous Analytics}},
  author = {Batch, Andrea and Butcher, Peter W. S. and Ritsos, Panagiotis D. and Elmqvist, Niklas},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  year = {2024},
  volume = {30},
  number = {1},
  pages = {507-517},
  doi = {10.1109/TVCG.2023.3326580}
}