Panagiotis D. Ritsos

MEng PhD Essex, FHEA

Senior Lecturer in Visualization

XReality, Visualization and
Analytics (XRVA) Lab

Visualization, Data, Modelling and
Graphics (VDMG) research group,

School of Computer Science
and Engineering,

Bangor University,
Dean Street, Bangor,
Gwynedd, UK, LL57 1UT

Paper accepted in IEEE CG&A Vis Viewpoints

WebXR vs Game Engine Bnechmarks

Our paper “Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms,” has been published in IEEE Computer Graphics and Applications Visualization Viewpoints.

In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

Reference

P. W. S. Butcher, A. Batch, D. Saffo, B. MacIntyre, N. Elmqvist, and P. D. Ritsos, “Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms,” IEEE Computer Graphics and Applications, vol. 44, no. 3, pp. 91–98, May 2024. Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.
[Abstract]   [Details]   [PDF]   [doi:10.1109/MCG.2024.3367422]